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Volume 1, Number 1 (2008):

Research: Past, Present and Future

The editorial team for this issue includes:


Jeremiah Spence, University of Texas, USA

Welcome to the inaugural edition of the Journal of Virtual Worlds Research on the theme of “Virtual Worlds Research: Past, Present and Future”. The launch of the Journal and the publication of this first edition builds on the efforts of a large team of researchers and collaborators spread across the world. We have a fantastic collection of articles that provide the foundation for the transdisciplinary field of virtual worlds research.


Original call CFP: Research - Past, Present & Future.

Issue Editors' Corner

Editor’s Introduction

Jeremiah Spence 

Invited Articles

Cityspace, Cyberspace, and the Spatiology of Information

Michael L. Benedikt


Another Time, Another Space: Virtual Worlds, Myths and Imagination

Maria Beatrice Bittarello


Meeting in the Ether: A brief history of virtual worlds as a medium for user-created events

Bruce Damer


The Lessons of Lucasfilm's Habitat

Chip Morningstar, F. Randall Farmer


Virtual communities - exchanging ideas through computer bulletin boards

Howard Rheingold

Research Papers

Inductive Metanomics: Economic Experiments in Virtual Worlds

Stephen A Atlas


Virtual World and Real World Permeability: Transference of Positive Benefits for Marginalized Gay and Lesbian Populations

Jonathan Cabiria


Help – Somebody Robbed my Second Life Avatar!

James Elliott, S E Kruck


Towards a Theoretically-Grounded Framework for Evaluating Immersive Business Models and Applications: Analysis of Ventures in Second Life

Henry M. Kim, Kelly Lyons, Mary Ann Cunningham


A Typology of Virtual Worlds: Historical Overview and Future Directions

Paul R. Messinger, Eleni Stroulia, Kelly Lyons


From a Video Game in a Virtual World to Collaborative Visual Analytic Tools

Theresa A. O’Connell, Yee-Yin Choong, John Grantham, Michael Moriarty, Wyatt Wong

Research-in-brief papers

Avatars Are For Real: Virtual Communities and Public Spheres

Eiko Ikegami, Piet Hut


3D3C Real Virtual Worlds Defined: The Immense Potential of Merging 3D, Community, Creation, and Commerce

Yesha Sivan


Second Life Mixed Reality Broadcasts: A Timeline of Practical Experiments at the NASA CoLab Island

Stephanie Smith


How Open Source Software Will Affect Virtual Worlds

Francis X. Taney, Jr.

“Think pieces”

Toward a Definition of “Virtual Worlds”

Mark W Bell


Defining Virtual Worlds and Virtual Environments

Ralph Schroeder

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Planned Issue


Volume 11, Number 3 (2018)

Theme: Taking Stock and Looking Forward
Call: Pedagogy - Taking Stock and Looking Forward

Issue Editors: Kenneth Y T Lim, Nanyang Technological University, Singapore (Prime); Catia Ferreira, Catholic University of Portugal, Lisbon
Publication: December 2018
Status: Call closed.




Call for Editors


We are enlisting editors for theme issues.

Call for Editors


Suggested Issues

  • Hardware
  • Impact (on People, Places, and Organizations)
  • Money
  • 3D Printing
  • Bleeding innovations
  • And more...


 How to submit your proposal - see: For Issue Editor



Volume 12, Number 1 (2019)

Theme: Assembled 2019

Call: CfP: General Call for Papers

Issue Editors: TBD
Publication: Q1 2019
Status: Open. Submit any time.