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Volume 2, Number 5 (2009):

The Metaverse Assembled

The editorial team for this issue includes:


Hanan Gazit, MetaverSense Ltd and H.I.T-Holon Institute of Technology, Israel

D. Linda Garcia, Georgetown University, USA

Garrison LeMasters, Georgetown University, USA

Leonel Morgado, UTAD, Portugal

Cover art for this issue was provided by Paul Driver.


The Metaverse Assembled issue features the best papers from the SLACTIONS 2009 conference, as well as, peer reviewed articles sumbitted directly to the Journal.  The metaverse is emerging, through the increasing use of virtual world technologies that act as platforms for end-users to create, develop, and interact, expanding the realm of human cooperation, interaction, and creativity.

SLACTIONS 2009 Selected Papers

Who am I - and if so, where? A Study on Personality in Virtual Realities

Benjamin Gregor Aas, Katharina Meyerbröker, Paul M. G. Emmelkamp


Digital Guqin Museum from a Virtual World to the Real World : Conception and design of an ongoing cultural sim

Shuen-git Chow


Second Life Unplugged: A Design for Fostering At-risk Students' STEM Agency

Sneha Veeragoudar Harrell, Dor Abrahamson


Building Knowledge in the Virtual World – Influence of Real Life Relationships

Ana Loureiro, Teresa Bettencourt


Metaverse: Building Affective Systems and Its Digital Morphologies in Virtual Environments

Donizetti Louro, Tania Fraga, Maurício Pontuschka


Brands and Consumption in Virtual Worlds

Ioanna Nikolaou


A Second Life First Year Experience

Paul Penfold, Peter Duffy


Some Remarks on Ontological-Cognitive Structures in the Metaverse

Luis Carlos Petry


ArchHouseGenerator – A Framework for House Generation

Nuno Rodrigues, Luís Magalhães, João Paulo Moura, Alan Chalmers, Filipe Santos, Leonel Morgado


The Ontological Aspects of Puzzles into Metaverses

Cristiano Natal Tonéis, Luís Carlos Petry

Peer Reviewed Research Papers

The effects of Avatars’ Gender and Appearance on Social Behavior in Online 3D Virtual Worlds

Domna Banakou, Konstantinos Chorianopoulos


Evaluating Participation in an International Bilingual Virtual World Educational Intervention for Youth

Laura Beals, Marina Umaschi Bers


Compounding the Results: The Integration of Virtual Worlds with the Semantic Web

Charles J. Lesko, Yolanda A. Hollingsworth


Staging the New Retail Drama: at a Metaverse near you!

Savvas Papagiannidis, Michael Bourlakis


My Second Life as a Cyber Border Crosser

Carleen D. Sanchez


Producing knowledge in collaborative research about virtual worlds: discursive constructions of Second Life

Louise Jane Phillips


Trucking Towards a Virtual World: The Development and Implementation of FMCSA’s Transportation Nation Second Life Island

Adam Schlicht

“Think Pieces”

The Essence of Virtuality: Exploring the Digital Body

Mark Ortwein


Implications for Virtual Worlds: A Comparative Study of United Kingdom, United States and Australia on Network Readiness, Government Investment and Cyber-security

Kate Roth

Assembled (Rush to Press Papers)

Culture of the Cloud

Tom Boellstorff


ExtSim: A Flexible Data Mapping and Synchronization Middleware for Scientific Visualization in Virtual Worlds

Johan Berntsson, Norman Lin, Zoltan Dezso


The Effects of Avatar Appearance in Virtual Worlds

Nicholas Merola, Jorge Peña

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Planned Issue


Volume 11, Number 3 (2018)

Theme: Taking Stock and Looking Forward
Call: Pedagogy - Taking Stock and Looking Forward

Issue Editors: Kenneth Y T Lim, Nanyang Technological University, Singapore (Prime); Catia Ferreira, Catholic University of Portugal, Lisbon
Publication: December 2018
Status: Call closed.




Call for Editors


We are enlisting editors for theme issues.

Call for Editors


Suggested Issues

  • Hardware
  • Impact (on People, Places, and Organizations)
  • Money
  • 3D Printing
  • Bleeding innovations
  • And more...


 How to submit your proposal - see: For Issue Editor



Volume 12, Number 1 (2019)

Theme: Assembled 2019

Call: CfP: General Call for Papers

Issue Editors: TBD
Publication: Q1 2019
Status: Open. Submit any time.