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Volume 2, Number 1 (2009):

Pedagogy, Education and Innovation

Cover 2(1) 2009

The editorial team for this issue includes:


Leslie Jarmon, University of Texas at Austin, USA
Kenneth Y. T. Lim, Nanyang Technological University, Singapore
B. Stephen Carpenter, II, Texas A&M University, USA

This issue of the Journal of Virtual Worlds Research is dedicated to exploring the breadth of designs, pedagogies and curricular innovations that are actually already being applied to teaching and learning in virtual worlds. We encourage participation from a broad range of academics, researchers, educators, and educational practitioners from across the disciplinary spectrum – including, but not limited to: curriculum development, educational administration, distance education, information and knowledge management, instructional technology, e-learning, communication and education, sociology, art education, and visual culture. We strongly encourage submissions that illustrate key findings with examples and case studies; experimental research; pedagogical innovations; and best practices for the integration of virtual worlds technologies into the learning experience.

Issue Editors' Corner

Introduction: Pedagogy, Education and Innovation in Virtual Worlds

Leslie Jarmon, Kenneth Y. T. Lim, B. Stephen Carpenter, II


An Ecology of Embodied Interaction: Pedagogy and homo virtualis

Leslie Jarmon


Virtual Worlds as Educational Experience: Living and Learning in Interesting Times

B. Stephen Carpenter, II


The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world

Kenneth Lim

Peer Reviewed Research Papers

Learning in a different life: Pre-service education students using an online virtual world

Chris Campbell


An integrated framework for simulation-based training on video and in a virtual world

David Chodos, Eleni Stroulia, Parisa Naeimi


Using Second Life for Problem Based Learning in computer science programming

Micaela Esteves, Benjamim Fonseca, Leonel Morgado, Paulo Martins


Beyond the Game: Quest Atlantis as an Online Learning Experience for Gifted Elementary Students

Jackie Gerstein


Virtual Education: Teaching Media Studies in Second Life

David Kurt Herold


Canadian Border Simulation at Loyalist College

Ken Hudson, Kathryn deGast-Kennedy 


Using Second Life to Teach Operations Management 

Peggy Daniels Lee


Questions and Answers in a Virtual World : Educators and Librarians as Information Providers in Second Life

Lorri Mon


A virtual environment study in entrepreneurship education of young children

Angela M Pereira, Paulo Martins, Leonel Morgado, Benjamim Fonseca


Second Life Physics : Virtual, Real or Surreal?

Renato P. dos Santos


Second Life and Classical Music Education: Developing Iconography That Encourages Human Interaction

David Thomas Schwartz


3D virtual learning in counselor education: Using Second Life in counselor skill development

Victoria Lynn Walker


A Pedagogical Model for Virtual World Residents: A Case Study of the Virtual Ability Second Life Island

Marjorie A. Zielke, Thomas Roome, Alice B. Krueger

“Think Pieces”

Games, Learning, and 21st Century Survival Skills

James Paul Gee 

Can We Move Beyond Visual Metaphors? Virtual World Provocations and Second Life

Pamela G. Taylor

Interactive Online Exhibits and Demonstrations

Visualizing Atomic Orbitals Using Second Life 

Andrew Stuart Lang, David Kobilnyk

Between snapshots and avatars: using visual methodologies for fieldwork in Second Life 

Paula Roush, Ming Nie, Matthew Wheeler

Research-in-brief papers

Use of a virtual world system in sports coach education for reproducing team handball movements 


Antonio Lopes, Bruno Pires, Marcio Cardoso, Arnaldo Santos, Filipe Peixinho, Pedro Sequeira , Leonel Morgado, Hugo Paredes, Oleguer Camerino Foguet

Assembled (rush to press papers)

Leveraging Game-Playing Skills, Expectations and Behaviors of Digital Natives to Improve Visual Analytic Tools 

Theresa A. O'Connell, John D. Grantham, Kevin A. Workman, Wyatt Wong 


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Planned Issue


Volume 11, Number 3 (2018)

Theme: Taking Stock and Looking Forward
Call: Pedagogy - Taking Stock and Looking Forward

Issue Editors: Kenneth Y T Lim, Nanyang Technological University, Singapore (Prime); Catia Ferreira, Catholic University of Portugal, Lisbon
Publication: December 2018
Status: Call closed.




Call for Editors


We are enlisting editors for theme issues.

Call for Editors


Suggested Issues

  • Hardware
  • Impact (on People, Places, and Organizations)
  • Money
  • 3D Printing
  • Bleeding innovations
  • And more...


 How to submit your proposal - see: For Issue Editor



Volume 12, Number 1 (2019)

Theme: Assembled 2019

Call: CfP: General Call for Papers

Issue Editors: TBD
Publication: Q1 2019
Status: Open. Submit any time.