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Volume 9, Number 3 (2016):

Edge

Edge Cover

 

Issue editor: Yesha Sivan, Coller Institute of Venture, Tel Aviv University, Israel
 

Edge tech, usage and developments in Virtual Worlds. A collection of 5 papers which suggest new angles and unique points of view, is presented in this Edge issue. Each of these five papers pushes the boundaries of the disciplines in a different way. Together, they demonstrate the dual value of the JVWR, first as a stage to explore the future of virtual worlds (defined broadly,) and then help to shape the future of real worlds.

 

Original Call: CfP: Quick Turnaround Assembled 2016

 

Issue Editor Corner

Learning from the “Edge” of Virtual Worlds

Yesha Y. Sivan

Peer Reviewed Research Papers

Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality

Tuomas Kari

    
Flow in Virtual Worlds: The Interplay of Community and Site Features as Predictors of Involvement

Valerie Elizabeth Barker

  
The Experience Machine: Existential Reflections on Virtual Worlds

Stefano Gualeni

  
Playful Constructivism: Making Sense of Digital Games for Learning and Creativity Through Play, Design, and Participation

Vittorio Marone   

 

Restorative Virtual Environment Design for Augmenting Nursing Home Rehabilitation

Jon Ram Bruun-Pedersen, Stefania Serafin, Lise Busk Kofoed   

 

 

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Planned Issue

 

Volume 11, Number 3 Part 1 (2018)

Theme: Pedagogy - Taking Stock and Looking Forward
Call: Pedagogy - Taking Stock and Looking Forward

Issue Editors: Kenneth Y T Lim, Nanyang Technological University, Singapore (Prime); Catia Ferreira, Catholic University of Portugal, Lisbon
Publication: December 2018
Status: Call closed.

 

 

 


 

 

Volume 12, Number 1 Part 2 (2019)

Theme: Pedagogy - Taking Stock and Looking Forward
Call: Pedagogy - Taking Stock and Looking Forward

Issue Editors: Kenneth Y T Lim, Nanyang Technological University, Singapore (Prime); Catia Ferreira, Catholic University of Portugal, Lisbon
Publication: January 2019
Status: Call closed.

 

 

 


 

Volume 12, Number 2 (2019)

Theme: The Impact of Immersive Environments

Call: Impact

Issue Editors: Michael Thomas, University of Central Lancashire, UK (Prime); Tuncer Can, University of Istanbul, Turkey; Michael Vallance, Future University, Japan
Publication: Q2 2019
Status: Open. Submit abstrcts.

 

 stokpic @pixabay

 

 


 

Volume 12, Number 3 (2019)

Theme: Assembled 2019

Call: CfP: General Call for Papers

Issue Editors: TBD
Publication: Q4 2019
Status: Open. Submit any time.

 

 


Call for Editors

 

We are enlisting editors for theme issues.

Call for Editors

 

Suggested Issues

  • Hardware
  • Money
  • 3D Printing
  • Bleeding innovations
  • And more...

 

 How to submit your proposal - see: For Issue Editor