Journal of Virtual Worlds Research

The Journal of Virtual Worlds Research is an online, open access academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from anywhere in the world. The Journal of Virtual Worlds Research is a transdisciplinary journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research.

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Publication Calendar


Volume 2, Number 2
Theme: 3D Virtual Worlds for Health and Healthcare
Guest Editors:
Susan Toth-Cohen, Thomas Jefferson University, USA
Simon Bignell, University of Derby, UK
Maged N. Kamel Boulos, University of Plymouth, UK
Deadline for Abstracts: 20 January 2009
To be Published: May 2009
Call For Papers


Volume 2, Number 3
Theme: Virtual Worlds: Technology, Economy, and Standards
Guest Editors:
Yesha Sivan, Metaverse Laboratories & Shenkar College, Israel
J.H.A. (Jean) Gelissen, Philips Research
Deadline for Abstracts: 20 March 2009
To be Published: September 2009
Call For Papers


Volume 2, Number 4
Theme: Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds
Guest Editors:
Mandy Salomon, Smart Services CRC, Australia
Serge Soudoplatoff, ESCP-EAP / Hetic, France
Deadline for Abstracts: 15 June 2009
To be Published: November 2009
Call For Papers


Volume 2, Number 5
Theme: The Metaverse Assembled
Guest Editors:
D. Linda Garcia, Georgetown University, USA
Hanan Gazit, MetaverSense Ltd and H.I.T-Holon Institute of Technology, Israel
Garrison LeMasters, Georgetown University, USA
Deadline for Abstracts: 30 March 2009
To be Published: December 2009/January 2010
Call For Papers


Volume 3, Number 1
Theme: Research Methods for Virtual Worlds
Guest Editors:
Elizabeth Dean, RTI, USA
Tracy Tuten, Longwood University, USA
Deadline for Abstracts: 15 September 2009
To be Published: February 2010
Call For Papers (Forthcoming)


Volume 3, Number 2
Theme: Government and Virtual Worlds
Guest Editors:
Paulette Robinson and Michael Piller
National Defense University, USA
Deadline for Abstracts: 20 November 2009
To be Published: May 2010
Call For Papers


Volume 3, Number 3
Theme: Virtual Worlds for Kids
Guest Editors:
Sun Sun Lim, National University of Singapore, Singapore
Lynn Schofield Clark, University of Denver, USA
Deadline for Abstracts: 20 October 2009
To be Published: September 2010
Call For Papers


Sponsors:


Singapore Internet Research Centre

Texas Digital Libraries

Dept. of Radio, TV & Film - U. of Texas at Austin


Publisher:


Virtual Worlds Research Consortium

JVWR Newsletter

JVWR updates and newsletter.

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JVWR Editorial Team

Advisory Editors:


Editor:

Jeremiah Spence, University of Texas at Austin

Associate Editors:


Guest Editors:

The “New” Virtual Consumer: Exploring the Experiences of New Users

Lyle R Wetsch

Abstract

The development of virtual worlds began long before the invention of computers; the minds of children at play would create fantasy or virtual worlds in which to explore or interact. However, the development of the computer provided an opportunity for these worlds to expand from within an individual’s mind to fixed video game environments and shared, interactive communities co-created by the users. The high growth of various virtual worlds globally that has occurred in recent years has prompted a number of Fortune 2000 companies to either enter the virtual space, or at least monitor the development and potential of avatar-based marketing.

Although the current number of participants in virtual worlds is growing, in comparison to the overall consumer population, these numbers still represent just a very small percentage. To maximize the value that can be achieved and enhance the return on investment in a virtual world presence, organizations need to not only successfully market to the existing members of the virtual world, but they also need to effectively recruit real world consumers into the virtual world and retain them through positive interactions.

Following the experiences of 40 undergraduate business students and 10 MBA graduate students as they enter the virtual world of Second Life for the first time, their 12 week journey is documented through weekly personal blog entries, online discussion groups, and exit interviews. The students’ comments and discussions provide insight into the mind of the new entrant to the virtual world. These insights guide suggestions for improving the experience of new virtual consumers in order to create long-term consumer relationships with an organization’s virtual presence.

Full Text: PDF