Journal of Virtual Worlds Research

The Journal of Virtual Worlds Research is an online, open access academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from anywhere in the world. The Journal of Virtual Worlds Research is a transdisciplinary journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research.

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Publication Calendar


Volume 1, Number 3
Theme: Culture of Virtual Worlds
Guest Editors:
Mark Bell, Indiana University, USA
Mia Consalvo, Ohio University, USA
To be Published: January 2009


Volume 2, Number 1
Theme: Pedagogy, Education and Innovation in 3-D Virtual Worlds
Guest Editors:
Leslie Jarmon, University of Texas at Austin, USA
Kenneth Y. T. Lim, Nanyang Technological University, Singapore
B. Stephen Carpenter, II, Texas A&M University, USA
To be Published: March 2009


Volume 2, Number 2
Theme: 3D Virtual Worlds for Health and Healthcare
Guest Editors:
Susan Toth-Cohen, Thomas Jefferson University, USA
Simon Bignell, University of Derby, UK
Maged N. Kamel Boulos, University of Plymouth, UK
Deadline for Abstracts: 20 January 2009
To be Published: May 2009
Call For Papers


Volume 2, Number 3
Theme: Virtual Worlds: Technology, Economy, and Standards
Guest Editors:
Yesha Sivan, Metaverse Laboratories & Shenkar College, Israel
J.H.A. (Jean) Gelissen, Philips Research
Deadline for Abstracts: 20 March 2009
To be Published: September 2009
Call For Papers


Volume 2, Number 4
Theme: Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds
Guest Editors:
Mandy Salomon, Smart Services CRC, Australia
Serge Soudoplatoff, ESCP-EAP / Hetic, France
Deadline for Abstracts: 15 June 2009
To be Published: November 2009
Call For Papers


Sponsors:


Singapore Internet Research Centre

Texas Digital Libraries

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JVWR Editorial Team

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Editor:

Jeremiah Spence, University of Texas at Austin

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Guest Editors:

The Social Construction of Virtual Reality and the Stigmatized Identity of the Newbie

Robert E. Boostrom, Jr.

Abstract

Persistent virtual spaces are becoming available to users, often for free, via internet connections. Due to the immersive character and malleability of these communities, new forms of technology-mediated social interaction are emerging. In this paper, ethnographic research done in Second Life is used to outline (1) how the reality within these virtual worlds is constructed, (2) what role elements of the secondary socialization play in these groups, and (3) the way the stigmatized identity of the neophyte user, the “newbie,” is conceptualized, confronted and addressed by virtual world residents. This research suggests ways of viewing consumer behavior within virtual worlds and further social research directions.

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