Journal of Virtual Worlds Research

The Journal of Virtual Worlds Research is an online, open access academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from anywhere in the world. The Journal of Virtual Worlds Research is a transdisciplinary journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research.

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Publication Calendar


Volume 1, Number 3
Theme: Culture of Virtual Worlds
Guest Editors:
Mark Bell, Indiana University, USA
Mia Consalvo, Ohio University, USA
To be Published: January 2009


Volume 2, Number 1
Theme: Pedagogy, Education and Innovation in 3-D Virtual Worlds
Guest Editors:
Leslie Jarmon, University of Texas at Austin, USA
Kenneth Y. T. Lim, Nanyang Technological University, Singapore
B. Stephen Carpenter, II, Texas A&M University, USA
To be Published: March 2009


Volume 2, Number 2
Theme: 3D Virtual Worlds for Health and Healthcare
Guest Editors:
Susan Toth-Cohen, Thomas Jefferson University, USA
Simon Bignell, University of Derby, UK
Maged N. Kamel Boulos, University of Plymouth, UK
Deadline for Abstracts: 20 January 2009
To be Published: May 2009
Call For Papers


Volume 2, Number 3
Theme: Virtual Worlds: Technology, Economy, and Standards
Guest Editors:
Yesha Sivan, Metaverse Laboratories & Shenkar College, Israel
J.H.A. (Jean) Gelissen, Philips Research
Deadline for Abstracts: 20 March 2009
To be Published: September 2009
Call For Papers


Volume 2, Number 4
Theme: Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds
Guest Editors:
Mandy Salomon, Smart Services CRC, Australia
Serge Soudoplatoff, ESCP-EAP / Hetic, France
Deadline for Abstracts: 15 June 2009
To be Published: November 2009
Call For Papers


Sponsors:


Singapore Internet Research Centre

Texas Digital Libraries

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Editor:

Jeremiah Spence, University of Texas at Austin

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Virtual World Affordances: Enhancing Brand Value

So Ra Park, Fiona Fui-Hoon Nah, David DeWester, Brenda Eschenbrenner, Sunran Jeon

Abstract

Virtual worlds are three-dimensional, computer-generated worlds that are a natural extension of the existing Internet. Although many businesses are jumping on the bandwagon to maintain a presence in virtual worlds, there is no well-established knowledge or theory to guide businesses in their involvement in these environments. In this paper, we identify affordances in the virtual worlds that can be used to increase the state of flow experienced in a business virtual site, which in turn may enhance brand equity, or the perceived added value of a brand to customers. We present a conceptual model that can be used to guide future research and industry practice on business implications of the virtual worlds.

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