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JVWR Related Events

We connect with relevant virtual worlds' events to advance the agenda of high-level research. If you would like to cooperate with JVWR regarding an event, please contact This email address is being protected from spambots. You need JavaScript enabled to view it. .


May 30 - June 1, 2018: 9th Augmented World Expo (AWE USA), Santa Clara, California


To submit a talk by 31 January, 2018 see form here.



December 9-10, 2017: 3DV -  Opensimulator Community Conference, OSCC Conference Grid Online


The Opensimulator Community Conference is an annual conference that focuses on the user community and developers of the OpenSimulator software. This virtual conference features two days of presentations, workshops, and keynote sessions, along with community and social events, that spotlight the technical, scholarly, artistic, commercial, and community produced works across diverse sectors of the OpenSimulator user base.


Details and registration


October 10-12, 2017: 3DV - International Conference on 3D Vision, Qingdao, China


The 5th international conference on 3D Vision will be held in Qingdao, China, on October 10th-12th 2017. Since 2013, under the name 3DV (3D Vision), the event has provided a premier platform for disseminating research results covering a broad variety of topics in the area of 3D research in computer vision and graphics, from novel optical sensors, signal processing, geometric modeling, representation and transmission, to visualization and interaction, and a variety of applications.


Call for Papers

Submission deadline: July 19th, 2017- 23:59 PT (GMT + 8)


Updated information can be found on the conference web site.



June 5-7, 2017: 3D Web Technology - 22nd International Conference

2017 will be a historic year for 3D on the Web. We are seeing the explosion of WebVR and the potential of WebAR just around the corner. With WebGL now widely supported by default in modern browsers, tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR are allowing nearly anyone to create Web3D content. Commercial game engines such as Unity and Unreal are starting to offer ways to export and publish directly to Web3D.

The conference will explore topics including: research on simulation and training using Web3D, enabling technology of web-aware, interactive 3D graphics from mobile devices up to high-end immersive environments, and the use of ubiquitous multimedia across a wide range of applications and environments. For example:

  • 3D Printing and 3D Scanning
  • CAD and Advanced Manufacturing
  • Education and E-learning
  • Collaboration and Annotation
  • Tourism and Accessibility
  • Gaming and Entertainment
  • Creativity and Digital Art
  • Public Sector (Open Government)
  • Open Web Platform Integration
  • Virtual Reality (VR)
  • Mixed and Augmented Reality (MR/AR)
  • Real Estate
  • Cultural and Natural Heritage
  • Medical, Telemedicine (eHealth)
  • Transportation and Geospatial
  • Industry Applications
  • Archival Digital Publications
  • Human Animation, Motion Capture

For more details and registration click here.

May 31 - June 2, 2017: 8th Augmented World Expo (AWE), Santa Clara, CA, USA

AWE (Augmented World Expo) is the world's largest conference and expo dedicated to AR (augmented reality) and VR (virtual reality).

The event takes place in Santa Clara, California bringing together a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times.

AR and VR are bringing superpowers to the people and this year we are on a mission to highlight how to use these Superpowers to Change the World. This year’s conference and expo will showcase speakers, startups and organizations who are using AR & VR to drive economic growth, encourage empathy and collaboration, democratize healthcare and education, and promote sustainability in the world.



AWE USA 2017 features three full days of on-stage content including our keynote stage, developer workshops and tracks for investors, buyers, designers and tech enthusiasts.

AWE 6 tracks include:

  • Inspire: our main stage keynote talks by inspiring thought leaders who are exploring how AR and VR are bringing Superpowers to Change the World
  • Design: lectures and discussion on the new user interfaces and design thinking unique to AR & VR
  • Develop: developer workshops on the latest hardware, tools and SDKs to develop for AR/VR platforms    
  • Work: use cases and discussions on the impact of AR and VR on the enterprise
  • Life: conversations and presentations on how AR and VR is changing education, healthcare, travel and tourism, news and media and more
  • Startup Pitches: hear pitches from startups innovating in AR & VR

The AWE Expo

AWE USA 2017 features over 100,000 square feet of exhibitor space in the Santa Clara Convention Centre.

This year’s expo floor will showcase:

  • Consumer Pavilion - featuring AR/VR solutions in branding, marketing, social, travel & sports and more
  • Enterprise Pavilion - featuring AR/VR solutions in automotive, oil & gas, construction, aerospace and more
  • Interaction Pavilion - featuring eye-tracking, controllers, haptics and other methods to interact in this new wave of computing
  • Tools Pavilion - featuring 3D capture tools, SDKs, computer vision platforms and other companies equipping developers and designers with the tools they need to create in AR/VR
  • Startup Alley - featuring startups in AR/VR

 For more information and registration check AWE website.


March 18-22, 2017: IEEE Virtual Reality 2017, Los Angeles


The organizers of VR 2017 strongly believe that the free exchange of ideas is vital to our discipline. We wholeheartedly support IEEE president Karen Bartleson’s statement that “science, engineering - and humanity - prosper where there is freedom of movement, association, and communication.” Any authors who are impacted by the recent travel restrictions to the United States are encouraged to contact the general chairs so that arrangements can be made for an alternative form of presentation.

Academics, researchers, industry folks, and VR enthusiasts can participate in a number of ways, including submitting papers, posters, panels, workshops, tutorials, research demos, videos, or exhibiting products. IEEE VR 2017 seeks contributions including, but not limited to, the following topics:

  • Tracking and sensing
  • Input devices for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Haptics, audio, and other non-visual interfaces
  • Modeling and simulation
  • Computer graphics techniques for VR/AR/MR
  • Virtual humans and avatars
  • Multi-user and distributed VR/AR/MR
  • VR systems and toolkits
  • 3D interaction for VR/AR/MR
  • 3D selection and 3D manipulation
  • Locomotion and navigation in virtual environments
  • User studies and evaluation
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Applications of VR/AR/MR
  • Ethical issues in VR/AR/MR
  • Interactive storytelling in 360° videos

More details and further reading can be found on IEEE website.


February 23rd, 2017: Augmented and Virtual Reality Conference - Empowering Human, Place and Business through AR & VR


The 3rd International AR and VR Conference in Manchester, with a theme Empowering Human, Place and Business through AR & VR, will focus on exploring cutting edge Augmented and Virtual Reality concepts, applications and business models which shape our everyday life, place and businesses.


The Augmented and Virtual Reality Hub based at Manchester Metropolitan University, UK. It investigates new and innovative ways to implement augmented reality (AR) and Virtual Reality (VR) in the tourism industry.


More details on The Augmented and Virtual Reality Hub site.



October 25-28, 2017: 3DV - International Conference on 3D Vision


The 4th international conference on 3D Vision, under the name 3DV (3D Vision) -  the event is a premier platform for disseminating research results covering a broad variety of topics in the area of 3D research in computer vision and graphics, from novel optical sensors, signal processing, geometric modeling, representation and transmission, to visualization and interaction, and a variety of applications.

When:         25-28 October, 2016
Where:       Stanford University, Frances C. Arrillaga Alumni Center

Submissions instructions


•    Keynote Speakers
•    Conference Program Overview
•    Conference Program Details
•    Tutorials
•    Demos
•    Exhibits

More information on the conference site here.




June 18-21, 2015: Web3D 2015 Conference

The annual ACM SIGGRAPH Web3D Conference is a major event which unites researchers, developers, entrepreneurs, experimenters, artists and content creators in a dynamic learning environment. Attendees share and explore methods of using, enhancing and creating new 3D Web and Multimedia technologies such as WebGL, X3D, VRML, Collada, MPEG family, U3D, Java3D and other technologies. The conference also focuses on recent trends in interactive 3D graphics, information integration and usability in the wide range of Web3D applications from mobile devices to high-end immersive environments.

This year’s event will be located in Heraklion, Crete.


Conference Highlights:
- Papers and Research topics related to current Web-based 3D Graphics.
- Tutorials and Technical workshops on 3D technology
- Panel Discussions on Trends and Future of 3D on the Web
- Web3D city modeling competition winners presentation
- Web3D Showcase – Lighting talks showcasing innovative 3D Work
- Opportunities to meet and network with 3D graphics experts and leaders
- and of course the opportunity to experience the beautiful Island of Crete!


More information:

Full agenda.


March 6-7, 2015: Federal Consortium of Virtual Worlds
2015 Workshop

FCVW 2015

This workshop will take place in a virtual conference center designed specifically for the event. It is an active experience, with online exhibits and presentations provided in an interactive manner. Workshop participants are encouraged to engage and interact with the presenters, and the exhibits ranging from cultural training material in a mock village to scientific ethical dilemmas in a city landscape.


More information: at




December 15, 2013: JVWR Workshop at ICIS2013, Milan, Italy

JVWR Workshop Milan Italy 15-Dec-2013

The issue Lantern - Literature Review on Virtual Worlds will be connected with this event. Save the date! December, 15, 2013. More details to follow.


More Information:


Original call: Via the Looking Glass: JVWR ICIS2013 Workshop


July 20, 2013: The Military Open Simulator Enterprise Strategy project (MOSES) experiment for massively* multi-user virtual worlds

(*hundreds of users)

Take part in the biggest experiment for massively* multi-user virtual worlds (*hundreds of users). The Military Open Simulator Enterprise Strategy project (MOSES) is now holding a regular series of distributed experiments with the Intel group to test massively multi-user virtual worlds.

More information: The Military Open Simulator Enterprise Strategy project (MOSES)


March 18-21, 2013: GPU Technology Conference (GTC), San Jose Conference Center, CA

GPU March 2013

Register today and received an additional JVWR 10% discount when you use promo code GMNVE875512UX1Z.


GTC is the place to learn about and share how advances in GPU technology help scientists, developers, graphic artists, designers, researchers, engineers, and IT managers tackle their day-to-day graphics and computational challenges. Through world-class education, including hundreds of technical sessions, tutorials, panel discussions, and moderated roundtables, GTC brings together thought leaders from a wide range of fields.


Explore the full line-up of 400+ sessions:




January 7-10, 2013: HICSS-46 Conference, Grand Wailea, Maui, Hawaii - the Hawaii International Conference on System Sciences


Now in its 46th year, the Hawaii International Conference on System Sciences (HICSS) is one of the longest-standing continuously running scientific conferences. This conference brings together researchers in an aloha-friendly atmosphere conducive to free exchange of scientific ideas.


HICSS-46 offers a unique, highly interactive and professionally challenging environment. The minitrack on: "Working and Gaming in 3D Virtual Environments" is connected with the JVWR (Journal of Virtual Worlds Research) for a special issue 6(3)2013: Enterprises Welcome Virtual Worlds.


More information:


Original call: CFP: Enterprises Welcome Virtual Worlds

Details from the event site: HICSS



December 16, 2012: Augmented Reality in Information Systems: Setting a Research Agenda (ARatICIS2012)

ICIS is the major annual meeting of the Association for Information Systems (AIS), which has over 4,000 members representing universities from more than 95 countries worldwide.


Augmented Reality is one of the “hottest” topics in IT. The rise of high-end mobile cameras, GPS and on-device with cloud computation power, allow for many new application in this field.


More information:


Original call: Augmented Reality AT ICIS2012.

Full Program with talks summary and pictures: Augmented Reality AT ICIS2012 Full Program


September 4, 2012: Augmented Reality ala 3D3C (Google+ Hangout remote meeting)

+Google Glass got the a lot of hype recently. Did you know that BMW has their own glasses too? Have you heard of the i-Cocoon? A device that allows you to be part of an intuitive and holistic experience where your interface is YOU.

Prof. +Yesha Sivan is the Managing editor of the Journal of Virtual Worlds research and Head of the Management Information System Program at the Tel Aviv Academic College. He is also the man behind the 3D3C theory that talks about the 3 critical component s to the 3D reality: community, creativity and commerce.

Join Prof. Yesha and +Yifat Cohen and discover the latest devices and ideas in augmented reality today, and more importantly - let’s discuss how we can make money out of them.


More information:


Original call: Augmented Reality ala 3D3C

Details from the event's site


November 15-17, 2012: SLACTIONS 2012 - Research Conference on Virtual Worlds – Life, Imagination, and Work Using Metaverse Platforms



The metaverse is emerging, through the increasing use of virtual world technologies that act as platforms for end-users to create, develop, and interact, expanding the realm of human cooperation, interaction, and creativity.


More information:


Original call: At SLACTIONS site

More from the event's site.


September 8-10, 2012: MCIS 2012 - the 7th Mediterranean Conference on Information System, Guimarães, Portugal



The conference aims at inspiring innovative and informative IS research that promotes smart, sustainable and inclusive growth of the Mediterranean Region. JVWR supports a research track on Real Virtual Worlds and Serious Games.


More information:



Original call: CFP: Real Virtual Worlds and Serious Games

More details from the event's site



August 9-11, 2012: AMCIS 2012 - 18th Americas Conference on Information Systems, in Seattle, Washington, USA

The Americas Conference on Information Systems (AMCIS) is an annual research conference in the information systems discipline and is an official conference of the Association for Information Systems. JVWR supports a special track: Virtual Communities and Virtual Worlds.


More information:


Original call: CFP: Managerial and Commercial Applications

More details about the conference.



May 26-27, 2012: A Special Seminar on Virtuallity as a Frontier for MIS Research as Part of The Eleventh Wuhan International Conference on E-Business, in Wuhan, China


JVWR will host a seminar at The Eleventh Wuhan International Conference on E-Business (An AIS Affiliated Conference)  (, May 26-27, 2012 in Wuhan, China. It is widely recognized in the region and beyond as an excellent and fascinating academic conference on e-Business.


More information:


Original call: CFP: Asian Perspectives

More details about the conference.


May 16-18, 2012: the 5th Annual Federal Consortium for Virtual Worlds Conference "Inspire the Future", National Defense University,
Washington DC., USA

The Federal Consortium for Virtual Worlds (FCVW) consists of over 1,600 registered members from government (federal, state & local, & international), academia, and corporate sectors. The Consortium supports individuals and organizations to improve government collaboration through the use of virtual worlds to enrich collaborative online experiences, explore technologies that may enhance telework, and foster cross-agency collaboration.


More information:

Details about the conference.



December 4-7, 2011: ICIS 2011 Conference, in - Shanghai, China

The Journal of Virtual World Research hosted a morning get-together on Virtual Worlds for Learning: The IBM China Perspective.


More information:


More details about the event.



November 18, 2011: SLACTIONS 2011, Research Conference in the Second Life world - Life, Imagination, and Work Using Metaverse Platforms

An international conference with a unique format held simultaneously in a virtual world (Second Life) and at physical locations in countries around the world on the topic of metaverse platforms.


More information:


Details from the event's site.


March 23, 2011: 3D3C Worlds

The 3D3CWorlds meeting program included lectures on: The Promise of MPEG-V, Virtual Worlds and Tourism, Virtual Museums, Sensors and Sensors Network, Virtual Cities and The Future of 3D3CWorlds.


More information:


More details about the event.




September 24-25, 2009: SLACTIONS 2009, International Conference - Life, Imagination, and Work using Metaverse Platforms

The 1st International conference held simultaneously in several countries SLACTIONS Best Paper awards for JVWR yielded a special issue 2:3 - Technology, Economy and Standards.


More information:


More details about the event.

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Planned Issue


Volume 11, Number 1 (2018)

Theme: Assembled 2018

Call: CFP: General Call for Papers

Issue Editors: TBD
Publication: Q1 2018
Status: Open. Submit any time.




Volume 11, Number 2 (2018)

Theme: Mindfulness & Flow

CfP: Mind

Issue Editors: TBD
Publication: Q2 2018
Status: Open. Submit proposals.




We are enlisting editors for the theme issues.


Suggested Issues

  • Hardware
  • Impact (on People, Places, and Organizations)
  • Money
  • 3D Printing
  • Bleeding innovations


 For more information see: For Issue Editor